Dynamic Discs Trespass Review: Overstable Speed 12 Distance Driver
The Dynamic Discs Trespass (12/5/-0.5/3) is a wide-rim, high-speed distance driver that Dynamic Discs built to deliver maximum distance with real precision. Reviewers regularly call it a Destroyer-esque disc, and the numbers back that up: a Speed 12 rim, moderate glide, and just a touch of high-speed turn ahead of a dependable fade put it squarely in Innova Destroyer territory, with a slightly flatter, more controlled flight than that comparison suggests.
This review covers what those 12/5/-0.5/3 flight numbers feel like in the air, which plastic to buy first, who should reach for a Speed 12 driver, and how the Trespass stacks up against the other overstable workhorse drivers in this class.
Dynamic Discs Trespass - Quick Specs
- Flight Numbers 12 / 5 / -0.5 / 3 (Speed / Glide / Turn / Fade)
- Disc Type Distance Driver
- Stability Overstable
- Weight Range 160g-176g (most players throw 170-176g)
- Plastics Lucid, Prime Burst, Supreme
- Approx. Price $11-25 depending on plastic
- Best For Intermediate to advanced; a controllable Speed 12 driver for backhand and forehand power
Who Should Throw the Dynamic Discs Trespass?
The Trespass needs a developed backhand or forehand to get its wide Speed 12 rim moving. Below that power level, the disc's overstability takes over early and it fades out short instead of covering ground.
- Beginners: Not the best first distance driver. A Speed 12 rim with an overstable finish will fight a slow arm and dump left (for right-handed backhand throwers) well before full flight. Start with an understable driver like the Innova Sidewinder and work up to Speed 12.
- Intermediate players (280-380 feet): The Trespass becomes genuinely useful here, especially on forehand throws where its overstable finish resists rolling over into a low, wasted flight.
- Advanced players: This is where the Trespass earns its Destroyer comparisons. Big-arm throwers get a controllable, wide-rim Speed 12 flight that holds a line into headwinds and finishes with a strong, predictable fade.
How the Dynamic Discs Trespass Flies
The 12/5/-0.5/3 combination describes a fast, wide-rim driver with moderate glide and just a hint of high-speed turn. Thrown with real power, the Trespass flattens out briefly at the top of its flight before its 3-rated fade takes over and pulls it back to center, landing with the same predictable finish that made the Innova Destroyer the standard in this speed class.
That small -0.5 turn is what separates the Trespass from a fully locked-in driver like the Discraft Force (12/5/0/3): the Trespass gets a touch more glide out of its flight path before fading, which reads as slightly more distance for the same arm speed, without giving up the overstable finish that makes it reliable in wind.
In headwinds, that fade is the whole point. The Trespass holds its line and comes back to the ground under control rather than turning into a roller. For more on how turn and fade interact, see the overstable vs understable guide.
Compared to the Innova Destroyer (12/5/-1/3): the Destroyer carries slightly more high-speed turn, giving it a flatter, more forgiving flight at full power, while the Trespass's -0.5 turn keeps it a little more locked-in and predictable. Compared to the Discraft Force (12/5/0/3): the Force has zero turn and never flips even slightly, while the Trespass's touch of turn makes it the more forgiving of the two for players still building up to full Speed 12 power.
Dynamic Discs Trespass Plastics Compared
Dynamic Discs makes the Trespass across its full plastic range, from budget baseline blends to premium translucent runs. Here's how the most common options differ:
- Lucid: Dynamic Discs' premium translucent plastic. Grippy in wet and cold conditions, durable, and holds the stock overstable flight the longest before beating in. The best starting point. Around $18-20.
- Prime Burst: The baseline plastic, with a soft, grippy feel and a burst-effect color mix. Beats in faster than Lucid, which makes it a low-cost way to try the mold or build a beat-in headwind disc quickly. Around $11-13.
- Supreme: A premium, slightly softer blend with excellent grip in cold weather. Similar durability to Lucid with a different in-hand feel. Around $22-25.
Recommendation: start with Lucid for the truest, longest-lasting version of the Trespass's stock flight. Prime Burst is worth grabbing later once you want an affordable beat-in disc that turns over a bit more for extra distance.
Pros
- Wide-rim Speed 12 flight with a controllable, Destroyer-esque profile
- Dependable fade that holds up well in headwinds
- Works for both backhand and forehand power throwers
- Plastic options ranging from budget Prime Burst to premium Lucid and Supreme
- Comparable flight to the Innova Destroyer, often at a lower price
Cons
- Speed 12 rim requires developed arm speed; beginners will lose distance, not gain it
- Limited high-speed turn means underpowered throws fade out early
- Not built for turnover or hyzer-flip shots given its overstability
Similar Discs to Consider
If the Trespass isn't quite the right fit, here are the closest alternatives:
- Innova Destroyer - The category standard (12/5/-1/3), with slightly more high-speed turn for a flatter, more forgiving flight.
- Discraft Force - A fully locked-in zero-turn version (12/5/0/3) at the same Speed 12, for players who want no turn at all.
- Dynamic Discs Raider - The Trespass's Speed 13 sibling (13/5/-0.5/3), sharing the same turn and fade for players ready to move up a speed class.
Frequently Asked Questions
Is the Dynamic Discs Trespass good for beginners?
Not as a first driver. With a Speed 12 rim and an overstable finish, the Trespass needs real arm speed to fly as intended. Beginners tend to see it fade out early rather than cover distance. A slower, understable disc like the Innova Sidewinder is a better starting point.
What is the Dynamic Discs Trespass comparable to?
The Trespass is most often compared to the Innova Destroyer, sharing nearly identical Speed 12 flight numbers and the same reliable, overstable finish. The Discraft Force is a close comparison too, though its zero turn makes it fly a touch flatter than the Trespass's slight -0.5 turn.
What plastic should I get for the Trespass?
Lucid is the best all-around choice: grippy, durable, and the truest version of the stock overstable flight. Prime Burst is the most affordable option and beats in faster if you want a low-cost way to try the mold. Supreme offers a softer, premium feel with strong cold-weather grip.